Gamification as a formative evaluation methodology in students of a Technological Institute
DOI:
https://doi.org/10.26490/uncp.horizonteciencia.2023.24.1677Keywords:
teaching, evaluation, formative evaluation, games, educational gamesAbstract
The present study seeks to determine the effect of gamification as a formative evaluation strategy in students of a Public Technological Higher Education Institute. The research was of an applied type with a pre-experimental design and a quantitative approach. The sample consisted of 25 students of the V semester of the executive secretarial study program. Data was collected using an assessment rubric. Thus, 36 criteria and a four-level ordinal scale were developed to measure the formative evaluation variable. Wilcoxon’s T test statistic was obtained. For the general hypothesis, a p value was obtained – value <0,0001 The study concludes that there were important differences at the beginning (pretest) and at the end of the experiment (postest).
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