Using Neuroeducational Games to Improve Learning in the Condorcocha Population Center
DOI:
https://doi.org/10.26490/uncp.alboradaciencia.2024.4.2420Keywords:
games, neuroplasticity, motivation, learning, emotionsAbstract
Playing is the best way for our brain to learn, because it trains emotions, surprise, joy, attention, etc., psychophysiological skills that allow significant learning. When learning goes hand in hand with emotion, areas of the brain are activated that are destined to record that experience in memory, which will become learning, hence the importance of play in learning. Regarding the exciting world of games, from traditional games to current technological games, there is much to address. In this essay we will focus on board games, specifically we will focus on the benefits of board games played by students at the Condorcocha Town Center. We consider neuroeducational games or neuro games to be multisensory intentional activities, that is, those that allow the mobilization of several senses at once; which favor synapses, neuroplasticity, motivation and reward, fundamental aspects for learning. The use of board games allows many benefits for students, both for training executive functions and for working on socio-emotional and psychomotor skills that are extremely important for facing life with better abilities.
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